S-Curve Course

The S-curve is the first real test in Teach My Little Sister How To Drive, and it is the course where most players discover that a line of cones can be the most dangerous thing on the road. The layout is a classic driving school exercise: a winding path marked by cones that bends one way and then the other. For your sister it is a nightmare of timing, and for you it is a crash course in calling turns before they happen.

What the Course Asks For

The S-curve is part of the beginner lessons, the stage before she ever sees real traffic. There are no other cars to worry about. The challenge is purely about steering: following a path that changes direction twice while keeping the car between the cones.

That makes it the cleanest place to practice the core skill of the game. Every turn has to be announced early, adjusted while it is happening and finished before the next bend begins. If your instructions are late or vague, the car either overshoots the curve or keeps turning long after it should have straightened up.

The second failure is the more common one. A hands-on report from Tokyo Game Show described her ignoring the cones, knocking them over and turning endlessly instead of following the path – until the player gave up on the curves and simply drove straight to the exit.

Calling the Two Bends

Think of the S-curve as four instructions, not one. Each bend needs a start and an end, and the moment between the two bends is where most runs fall apart.

  1. Slow approach Ask her to drive slowly toward the first bend before anything else.
  2. First turn Call the turn while the bend is still ahead: “Turn gently to the left.”
  3. Straighten As the car lines up, say “Straighten the wheel” before it keeps turning.
  4. Second turn Call the opposite direction early: “Now turn gently to the right.”
  5. Exit Ask her to straighten again and drive slowly out of the course.

The third step is the one players forget. Without an explicit request to straighten up, she may hold the turn far too long, which is exactly how the endless circling happens. Saying “straight” or “straighten the wheel” is as important as calling the turn itself.

Keep the speed low throughout. A slow car gives every instruction more time to arrive before the next bend, and it turns a clipped cone into a small correction instead of a disaster.

Cones, Corrections and Small Steps

When the car drifts toward a cone, a short, specific correction works better than a warning. “A little to the right” tells her what to do. “Watch the cone!” tells her something is wrong but not how to fix it.

Tip: If the car is badly out of line, stop first. “Stop. Now turn slightly left and go slowly” resets the situation and is easier for her to follow than a correction at speed.

Hitting a cone is not the end of the world. The course continues, and the game does not demand perfection. What matters is not letting one mistake spiral into a chain of overcorrections, which is how a single clipped cone turns into a loop around the whole course.

Using the mouse to look toward the next bend helps you judge the moment to speak. Watching only the cone directly in front of the car usually makes your instructions late.

DRIVE COMPLETE, No Matter What

One of the funniest details players have noticed is how generous the game is at the finish. After a messy run – cones scattered everywhere or the curves skipped entirely – the screen can still show DRIVE COMPLETE! That gap between what happened and what the game congratulates you on has become one of the jokes people share most.

It also means the S-curve is a safe place to experiment. You are not going to be locked out of the next lesson for a few knocked-over cones, so use it to find out which phrasing she responds to best.

Players who enjoy a challenge often set their own goal: a run with no cones touched. It is harder than it sounds, and it is a good measure of how well you have learned to time your instructions.

Common Mistakes on the Curves

  • Calling the turn when the bend is already beside the car
  • Forgetting to tell her to straighten up after each turn
  • Letting the speed creep up between the bends
  • Shouting warnings instead of giving a specific correction
  • Trying to fix a big mistake while the car is still moving

Every one of these mistakes comes from the same root: speaking too late or too vaguely. Fix those two habits and the S-curve stops being a source of frustration. For more phrasing ideas, the voice commands guide has a full table of instructions that tend to land well.

Once the S-curve feels manageable, the next beginner challenge is the Gate Course, which tests precision in a straight line rather than in a bend.

  1. Why does she keep turning in circles? She is holding the turn because nobody told her to stop turning. Add a clear “straighten the wheel” after each bend.
  2. Do knocked-over cones fail the lesson? Not necessarily. Players have seen the game show DRIVE COMPLETE! even after messy runs, so use the course to practice.
  3. What speed works best? As slow as she will go. Low speed gives your instructions time to arrive before each bend.

The S-curve in Teach My Little Sister How To Drive teaches the habit that every later lesson depends on: turn early, straighten on purpose, keep the speed low and correct in small steps – and the cones will finally stay standing.